Description

5-8 people participate in the game, forming an imaginary business team. At the beginning of the game, the team gets used to the new way of working and experiences some traditional challenges, including a lack of common goals and slow work progress. 

During the simulation, the team systematically uses continuous learning and fast feedback cycles, allowing them to experience how agile ways of working could benefit them. They get hands-on experience on how business is affected when work is organized based on value streams, creating visibility through transparency, and defined principles for prioritization. 

After the game, the team will have a better understanding of their organization’s challenges, paired with an experience of how the agile principles and DevOps may improve their operations, leading to increased value. 

Learning Goals:

Goals for the simulation can be defined case by case. 

The general objectives are:

  • To understand why and how the business unit should be part of the change process

  • To understand the value in visualization and systems thinking

  • To recognize bottlenecks and benefits in creating better flow in work

  • To improve communication and collaboration of people working remotely

Target Group

Business executives and managers, management roles in finance, HR and marketing, and IT management collaborating with business units. 

Summary

Duration: 3,5 hours (classroom), 2 x 4 hours (virtual)
Minimum number of participants: 5
Maximum number of participants: 8

Language

The simulation game can be carried out in Finnish or English; the material is in English.

Prerequisites

None.

Cancellation policy

Cancellation has to be done 14 days before the course starts to avoid costs. Cancellations made later than 14 days prior to the course will be charged 50 % of the course price. In case of no show the full price is charged. The organizer reserves the right to cancel or postpone the course if the minimum number of participants is not reached.